I recently played and completed your game on normal mode. I didn’t entirely dislike the game, I’d like to share my thoughts on a few aspects, let me explain:
Mechanics and Gameplay Same issues I've encountered in other RPGs, there are too many moves that either feel useless or are excessively overpowered. I mean each character can have about five moves and they could benefit from being more creative and encouraging critical thinking, it's hard to make countless moves and balancing these properly. Some of the moves might need reworking.
Regarding the luck-based strategy, it doesn't add diversity to the game, nor does it make it more creative. It only makes us think less about the gameplay and actual strategy imo, please consider thinking about this.
What I'm thinking for this game is that I wish the turn-based system were more like a 2D map where we could move around and hit the targets instead of just playing with cards. Like in Third Crisis (maybe you have heard of it), there is at least more freedom: you can free roam, play mini-games, etc.
Arts The art could use more content and interaction between characters, it'd be great to see more arts with more balanced representation.
Character Writing The character writing is relatively better compared to other aspects, still... I'd appreciate it if you put more effort into this. I could gladly be a volunteer to help on this part if you want.
Overall the game may have some content and balancing issues, I genuinely enjoyed the concept, I've checked your other games they seem to have great themes as well. I hope you to work on this and wish you the best of luck with your future projects
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I recently played and completed your game on normal mode. I didn’t entirely dislike the game, I’d like to share my thoughts on a few aspects, let me explain:
Mechanics and Gameplay
Same issues I've encountered in other RPGs, there are too many moves that either feel useless or are excessively overpowered. I mean each character can have about five moves and they could benefit from being more creative and encouraging critical thinking, it's hard to make countless moves and balancing these properly. Some of the moves might need reworking.
Regarding the luck-based strategy, it doesn't add diversity to the game, nor does it make it more creative. It only makes us think less about the gameplay and actual strategy imo, please consider thinking about this.
What I'm thinking for this game is that I wish the turn-based system were more like a 2D map where we could move around and hit the targets instead of just playing with cards. Like in Third Crisis (maybe you have heard of it), there is at least more freedom: you can free roam, play mini-games, etc.
Arts
The art could use more content and interaction between characters, it'd be great to see more arts with more balanced representation.
Character Writing
The character writing is relatively better compared to other aspects, still... I'd appreciate it if you put more effort into this. I could gladly be a volunteer to help on this part if you want.
Overall the game may have some content and balancing issues, I genuinely enjoyed the concept, I've checked your other games they seem to have great themes as well. I hope you to work on this and wish you the best of luck with your future projects
I tried to download the game after I bought it but it said forbidden file how do I fix it
When does this message show up? When downloading it from Itch, when extracting the file or when opening the game?
However it might just be a bug when downloading it. Try reloading the game page and downloading it again.
It works now
Game is really fun.
Thank you!
Any plans for a sequel?
The world of hornyness is never safe...
So yes, a sequel is on our plans.
Can't wait.
I'm trying to buy this game but I keep getting an error. What should I do?
I'm sorry, I really don't know. It's probably an Itch.io error, so you better contact the site support. If you need a refund, ask for it on paypal.
Okay. Thank you.